Reading notes on UML Distilled
Today I finished this book. It's a good book about a brief introduction on UML, recommended to anyone who what to learn about UML in a quickly fashion. UML itself is never really (not like going to be) a real programming language. It serves mainly as a way of communication in the development process.
- Diagrams
- Sequence Diagram;
- A remarque on OO thoughts
- Creating and deleting participants;
- Weakpoints: loop/condition etc;
- Synchronised call and Asynchronized calls( two different kinds of arrow)
- When to use
- Express behaviors of multiple objects in one use case;
- Should use state machine is one object in multiple use cases;
- CRC(Class-Reponsibility-Collaboration) cards;
- Class Diagrams;
- Essential:
- Properties: two ways of expression
- Attributes
- Association
- Multiplicity
- Bidirectional Association
- Operations: Notifce the difference between Method and Operations, when there is polymorphism
- Query
- Modifier(avoid return value?);
- Generalization(inheritance)
- Dependency: should be minimized in your model, and normally in uml, we only mark these dependency in the case of transient relationship
- Constrain rules:
- Advanced Class Diagram;
- Classification and Generalization : Two very different ways of relationship expressed by "IS" (is instance of/ is subtype of)
- Multiple Classification and Dynamic Classification
- Notice the difference between Multiple Classification and Multiple inheritance;
- Generalization set;
- Association Class:
- Object Diagrams;
- Package Diagrams;
- Deployment Diagrams;
- State Machine Diagrams;
- The syntax for begnning status and end status;
- Syntax for transition: ---> "trigger"["guard"]/"movement"
- Internal Activitiies;
- Activity state: ongoning activity "do/"
- Super state: just to simplify the uml diagrams;
- Concurrent state diagramme;
- Activity Diagram;
- Useful for parallel situation;
- Fock --> join;
- Decision --> merge;
- Partitions in activity diagram;
- Communication Diagrams
- Component Diagrams;
- Timing Diagrams;
- Interaction Overview Diagrams;
- Usecase:
- Each usecase contains an actor, includes a main success scenario and several extension(fail/success) Also: you could add pre-condition/guarantie/tirgger;
- Use case level: sea leavel/fish level/kite level;
- From usecase, feature is born;
- Introduction;
- Usage
- Sketching;
- Blueprint (reverse and forward engineering)
- Programming langauge;
- Module Driven Architecture and Executable UML
- Meta-model
- Classification of UML diagram types
- Development Process;
- Use Case;
- Etc…..
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